Large Town: Kríhi̊qof Se

Kríhi̊qof Se

Kríhi̊qof Se
Example Tauric architecture.
StateTetbur Commune
ProvenceEyj̼íhrriq Region
RegionShechåv Gutt Woodlands
Founded1419
Community LeaderElder Slekkaa Lowcock
Area7 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5470 m (17946 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population1730
Population Density247 people per km2 (865 people per mi2)
Town AuraElven High Magic
Naming
Native nameKríhi̊qof Se
PronunciationKríhi̊ /qof/
Direct Translation[dress; skirt] [pepper]
Translation[Not Yet Translated]

Kríhi̊qof Se (Kríhi̊ /qof/ [dress; skirt] [pepper]) is a subtropical Large Town located in the Eyj̼íhrriq Region of the Tetbur Commune.

The name Kríhi̊qof Se is derived from the Tauric language, as Kríhi̊qof Se was founded by Zing Edwaladr, who was culturaly Tauric.

Climate

Kríhi̊qof Se has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kríhi̊qof Se receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Kríhi̊qof Se covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5470 m (17946 ft) above sea level.

Overview

Kríhi̊qof Se was founded durring the early 15th century in summer of the year 1419, by Zing Edwaladr. The establishment of the new community went well, with no major obsticles durring construction.

Kríhi̊qof Se was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kríhi̊qof Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kríhi̊qof Se is buildings are grouped arround an odd layout of restrictive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kríhi̊qof Se weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Kríhi̊qof Se hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Kríhi̊qof Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kríhi̊qof Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kríhi̊qof Se's parks.

Kríhi̊qof Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kríhi̊qof Se.

Kríhi̊qof Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kríhi̊qof Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kríhi̊qof Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kríhi̊qof Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kríhi̊qof Se's public wards, blessings, and other arcane systems.

Kríhi̊qof Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kríhi̊qof Se's grid is powered by a direct leyline tap.

Kríhi̊qof Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kríhi̊qof Se's natural decorations nor waterways.

Kríhi̊qof Se has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kríhi̊qof Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kríhi̊qof Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Kríhi̊qof Se which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Kríhi̊qof Se's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Kríhi̊qof Se rainbows form quite often above the Large Town.

The Festrog near Kríhi̊qof Se are known to be quite timid.

Kríhi̊qof Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Invocation energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 11
  • Hunters: 7
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6989 m2
    • Cattle and Similar Creatures: 432
    • Poultry: 5190
    • Swine: 346
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 173

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 5
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 4
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 21
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 6
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

574 of Kríhi̊qof Se's population work within a Foundational Occupation.

1105 of Kríhi̊qof Se's population do not work in a formal occupation, but do contribute to the local economy. 51 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Kríhi̊qof Se's local festivals commemorates this miracle.

History